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Television, Video Games, and Pornography

2/26/2023

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“Beware of the scribes, who like top walk around in long robes, and love greetings in the marketplaces and the best seats in the synagogues and the places of honor at feasts, who devour widows’ houses and for a pretense made long prayers. They will receive the greater condemnation.”
---Luke 20:45-4

The military industrial complex describes the relationship between a nation's military, the industrialists that supply it, and the financiers that facilitate both. In broad terms they are a vested interest which drives public policy.
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The United States military industrial complex and those of its NATO allies are much older and more deeply entrenched than most people imagine. Their roots trace to the last years of the Enlightenment Period and the French Revolution.

Beginning in 1792 a group of moneylenders known as the Barclay 250 placed hundreds of investments in chemical warfare, armaments, and ballistics technology for the purpose of expanding warfare. Their efforts were backed in part by the Roman Catholic Church.

Barclay brokers offered the advancements in weaponry their engineers and scientists created up to the highest bidder. Napoleon was the most aggressive purchaser. Influenced by both God and Lucifer, he borrowed enormous sums of money from the Barclay 250 with the promise of repayment through France’s military conquests. Out of necessity France’s rivals followed suit.

By 1806 global arms and munitions industries were established. Great Britain’s Boer Wars, the colonization of North Africa by the French, European trade wars in India and Indochina, and America’s westward expansion solidified the military industrial complex and altered the complexities of politics throughout the world.

Like the inventory they produced, factories themselves were perceived as commodities by Barclay brokers. So too were the men , women, and children that worked or managed the factories. All three were deemed disposable assets and tools to maintain a state of perpetual warfare.
 

THE BIRTH OF RETAIL AND POPULAR ENTERTAINMENT
The Napoleonic Wars gave rise to collective forms of entertainment on a mass scale. Troupes of gypsies caravanned around the countryside of Europe to entertain soldiers. They were generally backed by moneylenders within the Barclay 250 network, and they were often welcomed by military officers to help boost morale.

The same gypsy troupes also made their way into towns and villages throughout Europe, pedaling their wares and performing vignettes for the peasantry. While these caravans were nothing new, the nature of the vignettes they performed and the nature of many of the products they pedaled was much different than before.

Except for performances offered to Napoleon’s soldiers, the vignettes performed by the gypsies were designed to sow chaos and fear. The performances were typically bawdry and oftentimes risqué. The vignettes oftentimes had lustful overtones and went against the mores of Christendom. The vignettes were often accompanied by gypsy fortunetellers that wantonly predicted the demise of the soldiers that sought them out or alluded that their loved ones faced peril back home.

Many of the wares the gypsies brought with them were nefarious. Liquors, elixirs, herbal remedies, incense, and artwork of a risqué or pornographic nature were pedaled by the gypsies. Toward the end of the Napoleonic campaigns tobaccos were also introduced.

All these products were meant to create dependency effects amongst those who purchased or bartered for them. They also often had the effect of distancing those who purchased them from Christ.

After Napoleon was defeated in 1814, gypsy troupes continued to visit towns and villages throughout Europe. The range of products offered by through the gypsy caravans began to expand as manufacturing expanded.

As the cost of printing declined novellas glamorizing the American West and distant colonial outposts became a staple. Pornography also became a staple within these caravans during the late 1830’s when affordable photographic equipment made its way to market.

 During the 1840’s cigarettes and ales also became staples within these caravans. So too did a number of exotic aphrodisiacs and an assortment of herbal medicinal remedies. Demand for the products offered through the gypsy caravans eventually led to the establishment of permanent retail districts within European cities and towns. As these products were introduced and recreated in the United States, the number of retail shops spread tenfold.
 
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SPORTS AND ENTERTAINMENT AS A MEANS OF CONTROL
Like retail districts, Burlesque theatres and Vaudeville cavalcades were also byproducts of the gypsy caravans. Prostitutes and peepshows were commonplace within the gypsy troupes, and both lines of work found permanent homes with the red light districts of Paris, Brussels, and Amsterdam after the Napoleon’s defeat. They also found homes within New York’s Lower West Side district, Philadelphia’s South Side district, Washington D.C.’s Hillside district, Chicago’s South and East sides, New Orleans Mardi Gras district, San Francisco’s Chinatown, Montreal Red Light district, and an assortment of cities and towns upon the American Frontier.

To compete, whorehouses and bordellos began offering light forms of entertainment. The vignettes those establishments created became popular with the poor and working classes and eventually morphed into more refined professional showcases.

Industrialists found these establishments to be an effective means of maintaining order and control over workers employed within their mines and factories. As a result, he Barclay 250 contracted criminal organizations to manage and run those establishments. From the 1840’s through to Prohibition many of those facilities added bars and brewhouses to compliment the on-stage showcases.

In the late 1880’s tabloids and journals were introduced to the populace on a wide scale. They included the likes of National Geographic, Harpers Weekly, the Saturday Evening Post, and a variety of other publications designed to induce envy and want amongst working-class and middle-class readers.

Beyond stimulating envy and want, these publications were designed to shape public opinion. The Barclays 250 launched hundreds of these publications regionally and nationally throughout the United States and a handful nationally within Europe. Over the years the advertising within these publications became more and more sophisticated and eventually birthed Madison Avenue. Most of the leading firms within the advertising industry are financed by the Barclay 250 and/or other criminal syndicates.

The rise of professional sports within the United Kingdom and the United States paralleled the rise of these tabloid publications. Syndicates acting on behalf of the Barclay leveraged tabloids to promote sporting leagues they had formed included the British Union Football League, the National Baseball League, the Ivy Football League.

Sporting leagues were principally established as a means of control. Working conditions withing mines and factories were abysmal and worker’s wages were restricted. Sporting matches offered a distraction from urban plight and were consequently played up by factory owners and the Barclay 250.

Tabloid writers and newspaper reporters glamorized sporting clubs and attempted to foster idolatry of popular players. They also did the same thing with skilled boxers. In aggregate these promotional efforts exceeded the desires of both the Barclay 250 and their industrialists.

During the 1910’s and 1920’s sporting leagues started to become big business. Children and workers both looked up to star athletes and their names began to draw commercial value.  Radio broadcasts of major sporting events also drew listeners and fueled event attendance.

Throughout the Great Depression the Barclays 250 poured money into press and radio coverage of sporting events in to stem uprisings by unemployed and underemployed workers. To offset their losses Barclay brokers pushed the United States Congress and the British Parliament for subsidies. Taxpayers footed both subsidies.

Much like the gladiatorial games of the Roman Empire, sporting events throughout the last decade of the nineteenth century and the first half of the twentieth century are designed to foster tribalism amongst the poor and working classes. With the NFL, the NBA, Major League Baseball, FIFA, professional hockey, and major college sports that sense of tribalism is even stronger today that it was then.

Hundreds of millions of dollars are spent each year marketing and promoting sports to poor and poor working-class people, adults and children alike. Professional sports are touted as both an avenue and means of escape. Meanwhile, prices to view the events on television or attend the events in person continue to rise well-beyond their means. For the Barclays 250 and their corporate interests this has been done by design. 

Like with sporting events, motion pictures have long been used by the Barclays 250  to distract the poor and working classes from their conditions. They have also been used by the military industrial complex to move and sway public opinion over the years, most notably within the United States during the Cold War and during the first thirty-five years of the Space Race.

Motion pictures were first introduced to the public during the 1880’s. Over the next two decades they quickly caught on and led to the development of cinema establishments in major metropolitan areas within the United States and Europe during the late 1910’s and the 1920’s. The number of these establishments continued to grow throughout the 1930’s, 1940’s, 1950’s.

Beyond offering distractions from daily existence, motion pictures have also been used by the Barclay 250 and their corporate interests to foster idolatry and promote consumer spending. Enormous sums of money are spent by Hollywood’s studios to promote their movies and glamorize film stars.

As with sports, tabloid publications and niche television programs cover the industry ad nauseum. The fashion selections, automotive choices, and vacation destinations of film stars are deliberately reported in detail to foster consumer behavior. So too are charitable causes they support and their political opinions.

Oftentimes the charitable causes Hollywood film stars support are selected for them by their agents and talent managers to build their Q rating. So too are the answers most stars provide on hot button topics during interview sessions. The same is true for most actors featured in Bollywood, the European Broadcasting Union, and the film communities of China, Japan, and South Korea.

The aura of Hollywood is oftentimes deliberately staged at the behest of the Barclay 250 to foster idolatry, want and envy. Behaviors and opinions that undermine or undercut Christ’s commands and teachings are glorified and publicized to further their agenda and the agendas of the military industrial complex.

In 1996 the Barclay 250 effectively pulled the plug on the American Experience. Afterward, Hollywood began to promote and encourage homosexuality, transgenderism, teen sex, drug use, and Marxist thought on a steady basis. The cumulative effect has been a progressive erosion of Judeo-Christian values and principles every year since.
 
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TELEVISION IS A DRUG
There is very little difference between downing a 16-ounce tumbler of bourbon after a full day of work and turning on the television set. Both happen to be numbing agents and television is arguably far more damaging over the long term. Television dulls the mind and the nearly all the programs offered plant corrosive seeds in the minds of the viewers.

Television was originally developed through the military industrial complex for the purpose of battlefront communications. Aided by investments from Barclay 250  moneylenders, researchers in the United States, France, and the Soviet Union created rudimentary forms of the medium in the 1920’s for that purpose.

During the 1930’s fascist-backed researchers in Germany and Great Britain also pioneered two-way video communications. The outbreak of the Second World War shifted the focus of that research to radar and sonar imaging systems, but the patents established by the researchers laid the groundwork for the live video transmissions systems used by news and sports broadcasters from the late 1960’s on.

From the outset, the BBC, the European Broadcasting Union, and all three major American Broadcasting Networks (ABC, NBC and CBS) have served the interests of the military industrial complex. The television shows these networks air sedate audiences and influence public opinion even more than newspapers and tabloid publications do.

Newscasts and live sporting events are the two greatest television influencers. Newsrooms’ agendas are scripted a month or more in advance and are largely driven by the demands of the Barclay 250 and the military industrial complex. The broadcast of live sporting events serves to distract the public from the realities of their day to day lives.

Partisan rivalries between news networks such as the Fox News/CNN rivalry are greatly contrived. Partisan news coverage enables moneylenders and powerbrokers to gage public sentiment through broadcast ratings systems. It also serves to divide the poor and working-classes against one another and lessens their aggregate political power.

As Christ teaches: “Every kingdom divided against itself is brought to desolation, and every city or house divided against itself will not stand.” (Matthew 12:25) The Barclay 250 and their corporate interests adeptly use biased news coverage to divide naïve and uneducated audiences against their own best interests.

Television advertising is crafted to create envy and want in the minds of viewers. Creating crafty thirty-second television commercials that push unnecessary luxuries has become big business over the last sixty plus years. On average American adults spend more than three hours a day watching television, and over twenty-eight percent of every broadcast cable and network television broadcast-hour consists of commercials.

The Barclay 250 and the military industrial complex have continued to feed the public a steady diet of garbage and propaganda through their television sets for more than sixty years. Audiences around the world have largely been desensitized to the very real effects of violence, murder, greed, lust, and theft by what they watch on television by design. Similarly, audiences within free nations have been trained to engage in mass, unnecessary consumption as a means of achieving personal fulfillment.
 

VIDEO GAMES ARE A SOPHISTICATED DATA COLLECTION TOOL
Video games as we know them today industry largely grew from Americans’ love affairs with their television sets. A handful of computer engineers developed rudimentary games in the late 1940’s and 1950’s at computer research institutes like MIT and DuMont Labatories, but the video game industry itself didn’t take root until the 1970’s.

In 1972 Maxnavox released the first home video game console, the Maxnavox Odyssey. The success of that system was followed by the first Atari system in 1975, Intellivision in 1980, Coleco Vision in 1982, the first Nintendo Entertainment System in 1985, Genesis in 1989, the first Sony Play Station in1995, and the Microsoft Xbox in 2005. Sony and Microsoft began to entrench themselves as the leaders in the console industry in the early 2000’s, and combined they own more than 93% of the market share today.

Microsoft’s Xbox X/S and Sony’s PS5 are the two most recent gaming consoles on the market. Games made for those two consoles account for nearly a third of the revenues of all the games sold in recent months. PC Games account for another third of all video game revenues, and games made specifically for tablet devices and mobile phones account for the remainder of revenues. The total market for all video games sold in 2022 was a little more than $137 Billion worldwide.

According to the Entertainment Software Association sixty-six percent of all Americans regularly play video games today. That’s more than 215 million people of all ages and backgrounds. Three quarters of the players are over the age of 18, and the average age of a video game player is 33. Across all ages, players are about half female (48%) and half male (52%).

Unlike games from the 1970’s through the 1990’s, most video games today are played interactively and online. For the Barclay 250 and the military industrial complex online interconnectivity has been a bonanza.

Interconnected video games played online typically generate revenues well beyond the sale of the game units themselves. Most video games today are sold in a base version with addon software upgrades offered to consumers after the sale. The add-on purchases are often a necessity if players wish to remain competitive online. Additionally, game developers deliberately position add-on content as essential for having a rich and fulfilling gaming experience.

Game developers also monetize the gamers’ activity with the games. The console manufacturers do the same. Every interaction every gamer has with a game is archived and stored within a cloud-based computing network. This includes the gamers’ circles of friends, their performance history with the games, images of the gamers faces captured through digital cameras connected to their gaming devices, voice and text conversations they may have with other gamers, and a log of DVD’s they watch or music they listen to on their devices.

Most game developers sell the data they collect to information brokers such as Google, Facebook, Experian, and Intelius. Sony and Microsoft do the same with the transactional data they collect from their gamers’ usage of their consoles. While this may seem relatively benign, it isn’t. The practice is downright invasive.

The data information brokers acquire through video game developers and console manufacturers is connected to other personal information acquired through a multitude of sources (credit history, retail transactions, driving records, medical records, etc.). Information brokers then proceed to build profiles on consumers and sell those profiles to nearly anyone interested.

Government agencies, the Barclays 250, and a handful of criminal syndicates also build consumer profiles from these datasets. All three of these groups use the profiles they create to target individuals for exploitative or discriminatory purposes.

Following the attacks on the World Trade Center and the Pentagon in 2001, the National Security Administration began surveilling citizens it considered threats to domestic security based on these profiles. Toward the end of George W. Bush’s second term as President and throughout Barrack Obama’s two terms in office the NSA’s profiling activities began to turn political.

Between 2006 and 2012 voting records, social media activity, and video gaming profiles were incorporated into the NSA’s algorithms. Strategic plans were then drawn up to neutralize individuals that threaten the Barclay 250’s emerging new world order. Those plans include Gestapo-like tactics to disarm and quarantine citizens on the NSA’s threat list in FEMA-run reeducation camps throughout the American Southwest sometime in the future.

Although the political climate within the United States shifted somewhat under Donald Trump’s Presidential Administration, the NSA’s strategic objectives remained undeterred. Under Joe Binden’s Presidential Administration, the strategy to target and quarantine individuals the Barclay 250 believes threaten their plans for a new world order have now expanded to include family members and close associates of those individuals.

Although not widely known, the NSA has begun to establish a Social Scoring system here in the United States in recent years. Much like the system presently used within Communist China, the NSA’s system is designed to restrict freedom of movement and financial opportunity.

The United States is not alone in this regard. The United Kingdom and the European Union also have similar scoring systems. The EU’s was developed in 1987 and the UK’s in 1993.

The data offered through gamers’ profiles has been a boon for all four Social Scoring systems. The information contained is robust and intimate. Similarly, the data has also been a boon for digital human recognition systems built by Great Britain’s GCHQ, the NSA, and a non-government entity known as Spartex.

All three human recognition systems have the capacity to identify and communicate with persons the operators target through every digital device connected to the internet everywhere around the world. This includes security camera, outdoor television monitors, gasoline kiosks, ATM machines, and an assortment of ground traffic control systems. The voice and image data captured and stored by game developers feeds all three human recognition systems and boosts their accuracy considerably.
 

PORNOGRAPHY IS A TROJAN HORSE
On the surface pornography may seem like a crude and unsophisticated industry. In truth it has become one of the most sophisticated from a technological standpoint since the advent of the internet. It is also perhaps the most insidious propaganda and cultural destabilization tools ever known to man.

Following the Napoleonic Wars the Barclay 250 began to distribute pornography within the British Empire and the United States to subvert the governments of both nations. Great Britain’s Royal Expedition Force followed suit within the Ottoman Empire during the 1880’s through the offices of the British American Tobacco Company. Both distribution campaigns worked to destabilize their intended targets with the later having costly consequences.

The Barclay 250’s campaign relaxed British and American moral standards during the nineteenth century. It negated the influence of the Church of England and American Protestantism to a degree and paved the way for brothels and whore houses throughout the American frontier. It also led to a rash of sex-related crimes within England’s cities.

The British American Tobacco Company’s spread of pornography within the Muslim nation of Turkey met the objective of destabilizing the Ottoman Empire. It also helped propel all of Europe into the First World War.

In 1914 the Ottoman Empire’s Sultan Mehmed V targeted Austria’s Archduke Franz Ferdinand for assassination in retaliation for an influx of Western influences throughout the Ottoman Empire. Europe’s nation states were forced to draw sides after the assassination occurred and the First World War ensued.

Protestant influence throughout Europe declined sharply following the First World War as did the Church of England’s influence within Great Britain. Additionally, the economic restrictions placed on Axis nations through the Treaty of Versailles ultimately led to the rise of the Third Reich and the outbreak of the Second World War.

Throughout the digital era, online pornography has similar destabilizing effects upon the entirety of Western civilization. The Barclay 250, Great Britain’s GCHQ, and Russia’s Foreign Intelligence Service all presently fund the creation and distribution of X-rated videos to undermine their adversaries. America’s Central Intelligence Agency has done much the same.

The Barclay 250 supports the MindGeek network. MindGeek owns and operates forty-four pornographic websites built and maintained by the Bratva organized crime syndicate including Brazzers, Pornhub, Redtube, and YouPorn.

The algorithms and architecture behind MindGeek’s network of pornographic websites is comparable to the NSA’s. MindGeek in fact presently supplies profiling data to the Social Scoring databases employed by the NSA and Communist China. Spartex has pirated and  harvested data from MindGeek’s servers for similar purposes.

The GCHQ is the largest suppliers of funds to the Naughty America network. The British Crown’s foreign intelligence service has influenced the direction of the company’s content since 2007.
Like MindGeek’s websites, Naughty America’s channels aggressively promote adultery as a way of life. The company has also taken direct aim at the family structure by playing up themes of incest, partner swapping, marital infidelity, and adult sex with minors.

Russia’s Foreign Intelligence Service funds and supports XHamster and an assortment of other websites that aggregate porn videos from a variety of sources. Like MindGeek’s network of websites, the content for the FIS sites is principally supplied by the Bratva crime syndicate as is the development of the sites. That said, the FIS builds maintains the databases behind their network of sites themselves.

Russia’s FIS uses the information they derive from their network of websites for extortion as well as subversion. The Barclay 250 and the GCHQ both do the same. All three organizations develop profiles on bureaucrats and elected officials from adversarial nations as well as high-profile celebrities and corporate executives. They use those profiles to coerce high-value targets into doing their bidding under the threat of exposure to their loved ones or leakage to the press.

The CIA aggressively promoted pornography in Iraq and Afghanistan during America’s military occupation of those to nations as a means of tracking and locating enemy combatants. When combatants were identified through the CIA’s software systems, the targets were either abducted for interrogation or drone strikes were called in. The CIA sold that technology to China as part of a secret agreement seven U.S. officials made with China’s Communist Party in 1996 after the wars in those two nations tapered off.

In 2018 MindGeek began loading scripts into the computers of men and women that visit porn sites within their networks without prior consent. Those scripts enable MindGeek to access web cameras imbedded within users’ devices with no indication the cameras are operating. MindGeek then records those users as they masturbate. The videos Mindgeek records through this method have been used for extortion by the Barclay 250. Those videos have also been placed up for sale by MindGeek.

MindGeek first sold videos of users they had recorded through this method to downstream suppliers in January of 2021. They did so without the consent of the persons they had recorded. That archive of users grows larger and larger by the day.
 

THE NET EFFECTS OF TELEVISION, VIDEO GAMES, AND PORNOGRAPHY
Over the past sixty plus years television, video games, and online pornography have decimated the family structure and society as whole beyond measure. Today, much of Western civilization effectively idolizes the “neon Gods” science and industry produced much like the lyrics of Paul Simon’s 1964 song The Sound of Silence imply.

Forces that oppose the blessings of liberty and freedom Christ offers have used television, video games, and online pornography to effectively strip men and women of their freedoms. They have also deliberately pushed all three scourges upon children and adolescents to derail them from their calling.

Media and entertainment account for roughly 6.9% of the U.S. Gross Domestic Product today. To put this in perspective, the percentage was less than a quarter of its present total forty years ago. If you add Sports and Recreation into the mix, the percentage of GDP attributed to leisure-based industries jumps to 8.7%. This figure continues to trend upward year over year.

Except for the United States, Western civilization largely turned its back on Christ following the Napoleonic Wars. The United States itself began to close its eyes to Christ following the Civil War and then entered a period of stasis after the First World War. The United States and the British common man returned to Christ during the Great Depression to some degree partially out of desperation and largely out of necessity. A generation of young men that grew up with the poverty and uncertainty of the Depression saved much of Europe and all North America from Marxism during the Second World War through the strength of Christ.

That said, moneylenders and the military industrial complex they created undermined the accomplishments of the Greatest Generation in the years following the war. They did so largely by poisoning society with opiates like television, video games, and online pornography.

For Western civilization these three opiates have been the societal equivalent of mainlining heroin into the bloodstream. Western education and culture have largely been debased because of them. Before the turn of the nineteenth century a college educated man had to be a master of letters: proficient in Latin, fluent in history, and steeped in mathematics.

Today, nearly 25% of college graduates only have basic quantitative literacy skills. This means that they incapable of estimating whether their car has enough gasoline to get to the next gas station and unable to calculate the total cost of ordering office supplies. More astounding, less than 40% of all college graduates today have basic reading proficiency according to the National Center for Adult Literacy.

On Thanksgiving Day of 2019 Christ sounded the Clarion Call. He gave signal to His faithful and His true that the Day of Judgement had arrived. A sonar that defied the laws of physics was picked up by astronomers’ a little more than a month later. News of that signal was largely ignored by the media, the press, and by the powerbrokers and sycophants that long ago abandoned Christ’s commands and teachings.

If you haven’t already done so, you may wish to think about cutting the cord on your television sets, retiring your video games, and forever turning your back on pornography. Christ returnith.
“And the words of Christ came to me: ‘Son of man, say to her, You are a land that is not cleansed or rained upon in the day of indignation. The conspiracy of prophets in her midst is like a roaring lion tearing her prey; they have devoured human lives; they have taken treasure and precious things; they have made many widows in her midst. Her priests have done violence to my laws and have profaned my holy things. They have no distinction between the holy and the common, neither have they taught the difference between the unclean and the clean, and they have profaned my Sabbaths, so that I am profaned among them.”
---Ezekiel 22:23-26
 
 
CHRIST TRANSLATES FROM BEAST TO YEAST

Author: Erik Gagnon - Managing Partner, Chi Rho Consulting
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